![]() The only thing I would really like to see is a small reload animation added to the ship who’s turrets did behave that way. I understand that not all turrets behaved the way I described and I’m not really looking for the guns to be treated separately. Such a feature would be a huge buff to American and French battleships and American +t8 cruisers where taking a turret penetration would like last stand with propulsion, allow the otherwisw incapacitated turret to keep firing with 1/3rd, or 2/3rds the firepower instead of none of them. If you watch the video, the turret is chambered off into three subdivisions if one division geta hit or penetrated, the other two guns continue to function insteadnof loosing the whole turret like we do now. That was a feature of three gun turrets found on later usn ships instead of the likes of KGV and Dunkirque. ![]() If it was easier for WG they could keep it they it is now but add a little reload animation while the turret is on reload.Įvery turret couldn't elevate and trim the guns independently. The way the game is now it just dosent look right to have all the guns on Iowa moving up and down at the same time. It probably wouldn’t change gameplay to much because you still will probably want to be firing full broadsides instead of one gun at a time but I’d really like to see the barrels move up and down independently of each other.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |